En Quête d'Abeilles
11 September 2025
En Quête d’Abeilles transforms a visit to the Centre de Compétences en Apiculture in Vollèges into a game. By blending storytelling and interactivity, the project turns learning into an adventure where every task helps the visitor learn about honeybees.
Visitors are invited to adopt a virtual bee and follow a quest trail around the Center. Each station, identified by QR codes, mixes digital quizzes with real-world observation and activities. At the end of the journey, users bring their bee back to a virtual hive displayed on the interactive kiosk, where they can explore videos.
Process
The process unfolded in several key stages:
- Pre-study: identifying the CCA’s needs, defining the concept and target audiences.
- Ideation & Narrative Design: Developed the storyline, structure and pedagogical objectives.
- UX & UI: creation of user flows, wireframes, user tests and Figma prototypes.
- Development: building the web app, interactive kiosk, and content management system (CMS).
Technology
The system is built on three main components.
- A web app (Vue.js, Pinia, Vue Router) is designed as a Progressive Web App.
- The interactive kiosk (Vue.js + Electron, Raspberry Pi 5) is built from a repurposed beehive and equipped with a touchscreen and QR scanner. It connects visitors to a shared virtual hive.
- All content, quizzes, and educational modules are managed through a headless CMS (Strapi), ensuring adaptability and long-term evolution.
Result
Read full Thesis in french (PDF)Credits
This project was my bachelor thesis at HEIG-VD, completed in August 2025 as part of my Media Engineering degree. It was developed in collaboration with the Centre de Compétences en Apiculture in Vollèges and supervised by Olivier Ertz.