En Quête d'Abeilles
11 September 2025
Project
En Quête d’Abeilles transforms a simple visit to the Centre de Compétences en Apiculture in Vollèges into a playful journey. By blending storytelling, movement, and interactivity, the project turns learning into an adventure where every task helps the visitor reconnect with nature through digital exploration.
Visitors are invited to adopt a virtual bee and follow a quest-based trail around the Center. Each station, identified by QR codes, mixes digital quizzes with real-world observation and activities. At the end of the journey, users bring their bee back to a virtual hive displayed on the interactive kiosk, where they can explore educational videos.
Process
The project followed an iterative Design Thinking methodology, combining UX research, prototyping, and technical development. The process unfolded in several key stages:
- Pre-study: identifying the CCA’s needs, defining the concept and target audiences.
- Ideation & Narrative Design: Developed the storyline, structure and pedagogical objectives.
- UX & UI: creation of user flows, wireframes, user tests and figma prototypes.
- Development: building the web app, interactive kiosk, and content management system (CMS).
Technology
The system is built on three main components.
- The web app (Vue.js, Pinia, Vue Router) is designed as a Progressive Web App.
- The interactive kiosk (Vue.js + Electron, Raspberry Pi 5) is built from a repurposed beehive and equipped with a touchscreen and QR scanner. It connects visitors to a shared virtual hive.
- All content, quizzes, and educational modules are managed through a headless CMS (Strapi), ensuring adaptability and long-term evolution.
Result
Read full Thesis in french (PDF)Credits
This project was my bachelor thesis at HEIG-VD, completed in August 2025 as part of my Media Engineering degree. It was developed in collaboration with the Centre de Compétences en Apiculture in Vollèges and supervised by Olivier Ertz.